Maximum Apocalypse is a cooperative roguelike adventure game for 1-6 players. Civilization has already fallen. The players must survive the hostile landscape.
The game map is randomly generated and different every time that you play. On each turn, a player can use up to four actions to explore the map, play cards, equip weapons, scavenge for resources, draw cards or battle off monsters.
Picking a unique survivor class within the group, players must plan their strategy and work together while leaning on their survivor’s strengths in order to defeat monsters and avoid starvation. For example, the Fireman is deadly up close with his ax and can easily chop down monsters; meanwhile the stealthy Hunter is great at scouting the map and avoiding traps — but roaming monsters are gathering quickly and time is running out. If players are overwhelmed by monsters or die of starvation, they lose. If they can find enough fuel and get it back to their van to escape, they all win and live to play another scenario.
As a survivor of the apocalypse, players will equip weapons, battle monsters, draw cards and scavenge the post-apocalyptic wasteland looking for useful supplies.
Cooperation is key in this deep game of survival.
Maximum Apocalypse comes with (at least) 3 totally different post-apocalyptic scenarios. When you mix these scenarios with different monsters, map tiles, scavenge items, missions and characters classes, you get a near infinite amount of combinations and maps with tons of replayability.
Every turn, Players take 4 actions to explore the randomized map, fight off monsters, play cards and scavenge for resources.
There are two types of cards you can play on your turn: Instants and Gear.
Instants are one shot cards that you play for their effect and then are discarded. Gear is equipped and takes up inventory slots but stays in play giving you access to new abilities. You will need to equip weapons and other gear to help you survive and fight dangerous roaming monsters.
As you explore the map, you’ll come across new locations. Some of them are good and some can be very bad.
Once your turn is over, your hunger increases and monsters attack so you'll want to work together as a team to optimize your actions.
As part of setup, players will select a mission or scenario. Most missions require finding a particular location and collecting enough fuel to escape.
For example, an early mission is to rescue a Scientist who may be able to cure the Zombie outbreak. In that scenario, the Scientist has barricaded himself in the Police Station. Players will search for the police station, rescue the scientist and then bring him back to the van to escape.
Once you've completed the mission objective and collected the required fuel, you'll have to hightail it back to your van to escape. There may even be a mighty boss to face on your race back.
Download our Free Prototype PNP here.
If you have tabletop simulator, check out our digital prototype here.
Maximum Apocalypse is modular and expandable, so you can look forward to more apocalyptic scenarios and new survivor classes in the future to mix up your play experience. But if you back now and spread the word... we just might be able to squeeze more into the box! All the unlocked Stretch Goals (except for the play mat add-on) are included for free to all $40+ backers .
You can click on any of the images above to be taken to an update that explains the stretch goals in more detail.
"Let me be absolutely clear – you have not played a game like this before. Gaming groups that may be reluctant to break out completed campaign settings in other games will find the randomized roguelike map and lack of an overlord refreshing." - BoardGameQuest
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We will be charging flat shipping for this campaign. We know that shipping (especially internationally) can be annoyingly expensive; believe us, we are just as annoyed as you are! We are continuing to work toward minimizing the cost of shipping as much as possible. We don't want to stick anyone with a large shipping bill long after the campaign is over, so we will be subsidizing shipping equally in all regions so that we can charge affordable flat rate shipping:
We plan on using customs-friendly shipping and fulfillment companies in each region to keep shipping costs as low as possible so that you can back more games! As a result, you should not get hit with customs, brokerage, or import fees.
Shipping is annoyingly expensive. However, to help offset the shipping costs a bit, there are workarounds. The shipping rates will remain fixed regardless of the number of games or add-ons that you purchase. If you have a bunch of friends who want to support this project, just make one group pledge for as many games as you’d like.
We like to support game stores around the world by offering the special Kickstarter versions of the game to retailers during the campaign. We treat retailer backers just like other backers in that they receive their rewards before we release regular retail games into distribution. If you're a retailer, please contact Mike directly at firstname.lastname@example.org during the campaign for pricing information or back at the Retailer Pledge Level and we will be in touch.
Rock Manor Games successfully funded Brass Empire at the end of 2015 through Kickstarter. It was released 8 months later and subsequently sold out in limited distribution. We had so much fun making that game that we've been working on a bunch of new projects over the past few years and hope to have a very busy 2017-2018. The reception we've received has been amazing and we are thrilled to continue our work in the game industry.
One copy of Maximum Apocalypse.
+$5 USA/UK Shipping
+$10 AUS/CAN Shipping
+$10-$15 EU Friendly Shipping
+$20 Rest of World
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